The background music, which consists of that continuous humming combined with industrial noises, stays the same through the game, as if it’s trying to warn you for some impending doom…Ī nice touch could have been some sound effects for your footsteps in the empty hallway. The Silent Age starts up with a sinister humming, setting the tone for the game’s overall soundtrack. Menu animations are on point as there is a nice zoom function when you start playing a chapter, continue where you left off or when pausing the game. It feels like you are in a film, with a pause button bringing you back to the menu, which is an overview of every chapter you’ll need to pass. This might originate in the mobile history of the game as the UI is kept simple and clear. A distinct feature of Joe is his 60’s haircut, which is a nice touch, adding to the general atmosphere of the game.Īpart from the world you travel in, the interface is really intuitive. As you play you’ll notice that his beard is growing slowly, giving him a more shabby look. That being said, the time jump mechanism has a few flaws, in the sense that objects that are present in one timeline sometimes disappear when jumping to the other timeline, consequently passing the now cleared first timeline-barrier and ultimately returning to where you started.Īnother thing that progresses with time is the appearance of Joe himself. You’ll end up exactly at the same spot you initiated the time travel in, but you can see how the man-buil t items have degraded and how nature has taken over, often with surprising results. A really wonderful mechanic is how the environment evolves after time travelling. The game is drawn in a distinct simple style, but there is nothing missing that you could expect in the environments you’ll meet. The comments your character gives, on the wrong combinations you make, or the items you inspect are humorous, and the story as a whole feels like a solid unit with a proper but a tad unexpected ending. You do get the messages they want to get across however, as these are only used to show how Joe lives a part of his life. The story is explained to you with scenes with still images and when you either talk with the (few) people you meet or with yourself, which is mostly very well done, T he conversations are fun and you are not inclined to skip them at all, except maybe for one: when you reach the professor, he’ll explain what’s going on in an overly long monologue… Also, the still images feel to o simple, as if they are lacking some kind of animation. Luckily, he was able to give you his time travel device, which you will need to escape the police that arrested you and reach the professor in time… Before he can explain what exactly, he dies and you’re blamed for his death. He explains to you that he’s a professor and that he came from the future, and asks you to warn his current self that he is working on something that will bring the end of time. On entering those labs, you notice a trail of blood spatters, leading to an elderly man in a closed-off room. These include the previously off-limits labs, and you decide to have a look to see what tasks await you there. He explains to you that your colleague Frank has left suddenly, and that you should take over his responsibilities. You arrive at work one day and your boss requests to see you. It’s 1972 and you’re Joe, a janitor at Archon. The mobile game was released in two parts, but luckily the desktop version is presented as a whole. There the game has a 93% approval rating, easily beating the rest of Meridan4’s most favorable games like Obulis and AFTERGRINDER. Because of the success, the developer teamed up with publisher Meridan4 and they made a PC and Mac port, available on Steam. It was received very well and was downloaded over 8 million times. The Silent Age started its life as a mobile game, developed by the Danish game studio House on Fire.
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