![]() 50% over heal was assumed, which if anything was generous. The healing effect was calculated based on Flash Heal’s healing per mana (HPM) ratio of about 6.5. This one was a bit more complicated than most. Forethought Talisman = Spell power bonus * spell power stat weighting + (healing / HPM * over heal % ) / cool down * 5 * MP5 stat weight.Sif’s Remembrance = Crit rating bonus * Crit rating stat weighting + Spell power bonus * spell power stat weighting.I applied the same laziness as for Illustration of the Dragon Soul above. Eye of the Brood Mother = Crit rating bonus * Crit rating stat weighting + maximum spell power bonus * spell power stat weighting.I’m too lazy to calculate it taking 10-20 seconds at the start of the fight to hit full power and teh effect will be minimal in a 5 mintue boss fight. I assumed that the full stack was gained instantly and maintained throughout a boss fight. Illustration of the Dragon Soul = Maximum spell power bonus * spell power stat weighting.The ‘Equip’ effect has been ignored as I assumed healers will be healing and not DPSing. Flare of Heavens = Crit rating bonus * Crit rating stat weighting.I assumed that priests will have Intellect as their highest stat. Darkmoon Card: Greatness (Spi) = Spirit bonus * Spirit stat weight + (duration /cool down * Intellect * Intellect stat weight).Darkmoon Card: Greatness (Int) = Intellect bonus * Intellect stat weight + (duration /cool down * Intellect * Intellect stat weight).I erred on the conservative side with 130 MP5. The up to 42 mana reduction of spells has been valued between 100 and 200 MP5. Spark of Hope = Spirit bonus * Spirit stat weight + MP5 equivalence * MP5 stat weight.Pandora’s Plea = Intellect bonus * Intellect stat weight + (duration /cool down * spell power * spell power stat weight).Trinkets with 2 minute cool downs were assumed to be used ever 125s. Observation sees most 45s procs actually occurring every 48 to 55 seconds. I have added 5s to all cool downs to allow for delays in procing or players deciding not to use the trinket for a period of time. Most trinkets have either confirmed or suspected 45s internal cool downs. The mana regen stat weights use the same model as the throughput stat weights but with the spell power to MP5 ratio set to 0.6 instead of 2.0. The second idea is a more mana regen focused stat weight set. Firstly is the more throughput focused one I posted about in my previous posts on theorycrafting. This is basically a rewrite of my healing priest trinkets in 3.2 post with an updated stat weight model and the additional trinkets now available.įor stat weights I used two gearing theories.
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